Community manager EA_Charlemagne revealed the information, responding to a thread where fans were expressing their fears that the game wouldn’t be good if it used the Frostbite game engine. Luckily, for those concerned fans, the community manager confirmed that Star Wars Jedi: Fallen Order will be using Unreal Engine 4, not Frostbite.
With this news, those concerned Star Wars fans should be able to breathe a sigh of relief. The suggestion that EA game development problems stem from Frostbite may not be an exaggeration with a report about Anthem’s troubled development revealing that the team struggled to tailor the engine to a big RPG.
Frostbite was also one of the problems in the development of Mass Effect Andromeda, a game that failed to find critical or financial success. The ongoing problems with the game engine and EA’s apparent policy of “forcing” its game development teams to use Frostbite have been criticized by the company’s former employees, anonymous employees still with the company, and fans of EA games.
While there have been many leaks about Star Wars Jedi: Fallen Order’s story and gameplay, there have been no official looks at the game in action yet. As a result, fans and critics are unable to see whether the decision to make Star Wars Jedi: Fallen Order using Unreal Engine 4, not Frostbite, has paid off.
The good news is that fans will be able to see Star Wars Jedi: Fallen Order in action on Saturday, April 13th. Respawn Entertainment is set to give the game its official reveal during a Star Wars Celebration panel, where hopefully, the developers will show off gameplay and potentially announce a release date. And now that we know the game is running on Unreal and not Frostbite, fans can see what differences (if any) the engine choice has made on the visuals.
Star Wars Jedi: Fallen Order is in development for unspecified platforms.
Source: Reddit