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Consulars use the Force as their greatest ally. Whereas Guardians excel in melee confrontations, Consulars make creative use of the Force to dominate their foes on the battlefield. For new players, wrapping one’s head around the Consular class may seem tricky. This suggested starting build is ideal for players looking to try their hand at the Consular class.

Starting Attributes

The most important decision at the Character Creation screen deals with the allocation of the player’s Attribute points. The six primary Attributes are Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. A player looking to get off on the right foot with the Consular class may want to distribute their points in the following manner:

Strength: 10 Dexterity: 14 Constitution: 14 Intelligence: 8 Wisdom: 16 Charisma: 14

Strength

Strength is one of the least important skills when it comes to the Consular. Most of the Consular’s offensive power stems from Force abilities, not melee weapons such as the lightsaber. However, players may need to fall back on their lightsaber just in case, which is why the starting value of 10 is a good compromise.

Dexterity

Dexterity is important for keeping one’s Consular alive in the heat of battle. The skill dictates how likely the player character successfully dodges enemy attacks. Since Consulars are a bit more vulnerable compared to Guardians and Sentinels, starting Dexterity at 14 is recommended.

Constitution

Constitution affects how many Hit Points players gain after leveling up. It also plays a role in what kind of Implants fans can equip. As such, starting Constitution relatively high at 14 is good for keeping the Jedi Exile alive in the early stages while ensuring that at least certain Implants can be equipped. Increasing this stat as players level up is highly encouraged.

Intelligence

Intelligence doesn’t play a vital role in a Consular build. This stat affects how many Skill Points are awarded after every level up, with a higher Intelligence value translating into more points. Players won’t be hampered by fewer Skill Points, so this Attribute can be safely ignored for the most part.

Wisdom

Wisdom is the Consular’s primary Attribute. It dictates how many Force Points players receive after each level up (Consulars, by their nature, already receive a boost in this regard). High Wisdom means more Force Points that can be used in a fight. Furthermore, enemies will find it very difficult to resist the player character’s Force abilities. Increase Wisdom as much as possible!

Charisma

Charisma shouldn’t be overlooked when distributing Attribute points. It enhances the potency of the player character’s Force powers and makes companions more effective in battle by increasing their chance to hit. Charisma also plays a role in Persuasion, which opens up a wealth of opportunities in dialogue.

Starting Skills

Like the Guardian class, the Consular starts with 4 Class Skills. These include Awareness, Persuade, Repair, and Treat Injury. It’s worth pointing out that Class Skills cost 1 Skill Point to increase, while Cross-Class Skills cost 2 Skill Points.

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Players don’t have to overly concern themselves with Awareness since stepping on mines is rarely that consequential. Persuade is where fans should dump the majority of their Skill Points due to its usefulness in dialogue. Repair and Treat Injury don’t need much attention, although Repair can come in handy in certain spots.

Consulars don’t rely on Feats as Guardians do. Still, Consulars have the opportunity to grab a few choice Feats to aid them in combat. Fans should work on maxing out the following Feats at their earliest opportunity:

Critical Strike Force Focus Regenerate Force Points Weapon Proficiency: Lightsaber

Force Powers are where Consulars excel. Consulars can amass an impressive repertoire of Force Powers, which is where they derive their primary strength. Many of these powers will depend on the alignment of the player character. Investing/upgrading in these abilities is recommended:

Force Resistance (Universal) Battle Meditation (Universal) Affect Mind (Universal) Heal (Light Side) Stun (Light Side) Revitalize (Light Side) Wound (Dark Side) Shock (Dark Side) Force Scream (Dark Side)

Prestige Classes

At Level 15, players can select a Prestige Class by speaking to Kreia once the Jedi Exile has amassed enough Light Side or Dark Side points. Fans have three options, of which any of them can be chosen. They are:

Jedi Weapon Master/Sith Marauder (Guardian Class) Jedi Watchman/Sith Assassin (Sentinel Class) Jedi Master/Sith Lord (Consular Class)

It’s recommended, particularly for beginners, to stick with the class they selected at the beginning of the game. In this case, fans should choose Jedi Master/Sith Lord as their Prestige Class. With this choice, players will unlock a few more Feats, including Empathy, Conditioning, Dual Strike, and Regenerate.

Star Wars: Knights of the Old Republic 2 is currently available on PC, Switch, and Mobile.

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