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The Sith Inquisitor is among the more tactical classes in Star Wars: The Old Republic. Unlike the savage and brooding Sith Warrior, this class aims to weaken or deter enemies and take advantage of their susceptibility. There is much more thought and strategy involved in playing a Sith Inquisitor, making them a somewhat complex yet rewarding class to play. With enough time and effort, players can master this thoughtful class to become an underlying yet forceful hand of the Sith Empire.
Remember Flavor: Weaken, Debilitate, Or Surprise, Then Strike
The Sith Inquisitor is a force to be reckoned with, but it is a class not without its flaws. Sith Inquisitors lack the substantial durability and defenses of the Sith Warrior, leaving them susceptible to groups of enemies or particularly formidable foes. This class approaches combat much differently. Instead of utilizing aggression and sheer strength, the Sith Inquisitor undercuts adversaries and exploits them. Therefore, rendering enemies incapable of effectively fighting back and diminishing their chance of survival.
The Sith Inquisitor can do this by weakening, debilitating, or surprising foes. With the myriad of abilities at their disposal, doing so is simple enough. Once a Sith Inquisitor has an advantage against their enemies, they should strike. This strategy allows the Sith Inquisitor to eliminate most foes with ease, even if they possess superior capabilities. However, it is vital to note that different enemies require different methods to deal with them effectively. As such, Sith Inquisitors should carefully plot their assault beforehand.
Learn What Works Best Against Enemies
The Sith Inquisitor has numerous abilities that work to debuff or debilitate enemies, making them more susceptible to attack or weakening their offensive capabilities. These powers are vital to this class as they support its exploitative playstyle. The Sith Inquisitor’s abilities prove beneficial in every situation, although particular ones may prove ineffective against certain opponents. It is of the utmost importance that players carefully consider their enemies and what debuffs would work best against them. Here are a few examples:
Incapacitate Swarms of Enemies: The Sith Inquisitor boasts several abilities capable of debilitating a large number of foes. For instance, the power known as Nightmare can cause enemies within an eight-meter radius to cower in fear, rendering them susceptible to attack. Abilities such as this are best suited when facing an overwhelming force as they can effortlessly hinder entire groups. Stun Powerful Foes: The Sith Inquisitor has many abilities that stun opponents for a period. Such as the power Electrocute, which deals low damage and immobilizes a target for four seconds. Powers like this are perfect for temporarily disabling powerful foes, granting the Sith Inquisitor time to recoup or unleash a devastating attack. Trap Troublesome Targets: The Sith Inquisitor possess abilities that can incapacitate enemies for a period. For example, the power Whirlwind traps a target for a minute so long as they sustain no damage. Powers such as this can restrain troublesome enemies, allowing the Sith Inquisitor to attend to other foes with less difficulty.
Isolate And Annihilate
The Sith Inquisitor is not one to play fair as they thrive off of the exploitation of others. To this end, it is best for this class to take any advantage possible, such as picking off foes one by one. Taking on numerous enemies will only spell doom for the Sith Inquisitor, so playing it like a stealth-based video game is the best method. Fortunately, this class’s skillset suits this strategy effectively as it features numerous abilities capable of stunning, trapping, and slowing opponents. These powers make isolating and annihilating foes a menial task.
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This pick-off one-by-one strategy works in most situations, especially those where enemies have numbers on their side. The Sith Inquisitor should work to separate and eliminate weaker foes first. These powerless opponents are easy to isolate and dispatch without drawing attention. Formidable enemies, however, are more troublesome to deal with and may compromise the Sith Inquisitor. Therefore, they should be the ones the Sith Inquisitor slays once numbers are thin and there is little chance of being overrun.
Determine Your Place On A Team
The Sith Inquisitor is not only a formidable class for solo play but multiplayer as well — which is vital in outstanding MMORPGs such as Star Wars: The Old Republic. This class is very adaptable due to its wide range of abilities. The Sith Inquisitor can serve various roles on a team, such as a DPS or even a Healer. As such, determining their place on a team is a tricky process but one that proves necessary.
It will take time and practice before the role of the Sith Inquisitor is determined, and even then, players must learn to be flexible. There may be moments where their function must change to meet a particular mission or revision in their team’s composition. Making changes to the Sith Inquisitor is relatively easy, so compensating for changes is swift and effortless.
Companion: Khem Val
As with every other class, the Sith Inquisitor gains access to several companions along their journey. These allies offer support in battle and compensate for any weaknesses. While every companion serves its purpose, the Sith Inquisitor benefits most from the brooding follower known as Khem Val — a Dashade warrior and former servant of the Sith Lord Tulak Hord with a penchant for eating Force Users.
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Khem Val is the first companion that the Sith Inquisitor will encounter. He is a formidable and deadly companion that serves as a tank capable of inflicting devastating damage. Considering the Sith Inquisitor’s less direct approach, Khem Val’s ability to endure and slay enemies with ease is immensely beneficial. In addition, he is a surprisingly enjoyable companion to keep around who has a compelling storyline to boot.
Assassin: Sneak In Close
The Assassin subclass for the Sith Inquisitor utilizes stealth and the element of surprise to deal with foes. Wielding a Double-Bladed Lightsaber and manipulative Force abilities, the Assassin can slink past or dispatch enemies in complete silence. This subclass proves beneficial for those who prefer a less direct yet undeniably effective approach to combat. The Disciplines listed below allow for further specialization of the Sith Inquisitor, allowing players to tweak the class to their exact specifications.
Darkness: This Discipline furthers the Assassin subclass’s defensive capabilities, granting them protective Force abilities. These powers can bolster the defenses of the Sith Inquisitor or their allies, transforming them into an unwavering tank. With this Discipline, the Sith Inquisitor becomes a well-rounded class with offensive, defensive, and support capabilities. Deception: This Discipline improves the Assassin subclass’s offensive capabilities through the use of Force Lightning. The Sith Inquisitor can imbue Force Lightning into their Double-Bladed Lightsaber, making their attacks more powerful and culminating in a devastating discharge. This Discipline allows the Sith Inquisitor to become deadlier as fights progress. Hatred: This Discipline enhances the Assassin subclass’s Force abilities and grants them the power to strengthen themselves and weaken enemies. Using their hatred, the Sith Inquisitor can bolster their fortitude at the expense of their foes. With this Discipline, the Sith Inquisitor becomes more formidable while enemies become much weaker.
Sorcerer: Strike From Afar
The Sorcerer subclass of the Sith Inquisitor capitalizes on Force abilities to become a supportive ally or devastating adversary from afar. With their mastery of the Force, the Sorcerer is capable of remarkable abilities, from Force Lightning to Force Heal. This subclass is best suited for those who wish to remain distant while still having a monumental impact in battles. Players can further attune the Sith Inquisitor by choosing one of the distinct Disciplines listed below.
Corruption: This Discipline taps into the Sorcerer subclass’s potential as a healer using restorative Force abilities. These powers can heal the Sith Inquisitor and their allies, bringing them from the brink of death and sustaining them during the most precarious battles. This Discipline allows the Sith Inquisitor to become an unparalleled healer. Lightning: This Discipline takes advantage of the Sorcerer subclass’s already superior mastery over Force Lightning, enhancing its capabilities. By improving Force Lightning, the Sith Inquisitor becomes an even deadlier opponent capable of dispatching enemies with cataclysmic discharges. With this Discipline, the Sith Inquisitor becomes a focused and formidable ranged attacker. Madness: This Discipline improves the Sorcerer subclass’s capabilities by granting widespread attacks and the power to seep the vitality of enemies. These boons allow the Sith Inquisitor to better handle swarms of enemies and vastly improve survivability in general. This Discipline makes the Sith Inquisitor a force capable of dispatching hordes of foes alone.
Star Wars: The Old Republic is available on PC.
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